Dead Rails Weapons Guide
1. Weapon Acquisition Guide in Dead Rails: 4 Major Methods Analyzed
Acquisition Method | Description | Examples |
---|---|---|
Shop Purchase (Gunsmith) | Purchase various firearms and ammunition using in-game currency in safe zones | Revolver, Rifle, Maxim Machine Gun |
Map Pickups | Search for weapons in various buildings and locations across the game world, with varying rarity | Mauser C96, Sawed-Off Shotgun, Shotgun |
Special Location Acquisition | Obtain unique weapons by visiting specific locations and completing certain conditions | Vampire Knife (Castle), Electrocutioner (Tesla Laboratory), Cannon (Military Bunker) |
Robux Purchase | Directly purchase certain weapons in the game lobby using Robux | Mauser C96, Sawed-Off Shotgun |
2. Dead Rails Weapons Guide: The Ultimate Solo Combat Guide
Melee Weapons Overview: 5 Melee Weapons Properties and Tactical Analysis
The following table summarizes the properties of major melee weapons in Dead Rails:
Weapon | Cost | Damage | Cooldown | Acquisition Method | Usage Strategy |
---|---|---|---|---|---|
Axe | Starting weapon | 20 | 2 seconds | Initially obtained | Early game/backup, utilize wall attacks |
Hammer | Starting weapon | 20 | 2 seconds | Initially obtained | Early game/backup, utilize wall attacks |
Pickaxe | Starting weapon | 20 | 2 seconds | Initially obtained | Early game/backup, utilize wall attacks |
Shovel | Starting weapon | 20 | 2 seconds | Initially obtained | Early game/backup, utilize wall attacks |
Vampire Knife | Cannot be purchased | 25-40 | 0.5 seconds | Castle/Vampire class | Close combat life-steal, maintain health/sell for money |
Axe: Essential Early-Game Close Combat Tool
- Usage Scenario: Used for basic defense in the early game, possibly for destroying certain obstacles.
- Cost: No cost as a starting weapon.
- Effect: 20 damage with a 2-second cooldown.
- How to Obtain: Automatically obtained at the start of the game as one of the player's initial weapons.
- Can it be purchased? At what price?: Not mentioned in the research materials.
- Weapon Data: 20 damage, 2-second cooldown.
- Usage Strategy: Serves as a temporary defense measure before obtaining ranged weapons. Can utilize the technique of attacking zombies through walls to reduce damage taken.
- Usage Method: Attack by swinging with mouse clicks, keeping in mind the 2-second cooldown to maintain a good attack rhythm.
Hammer: Efficient and Stable Basic Strike Weapon
- Usage Scenario: Similar to the axe, used for basic defense in the early game, possibly for destroying certain obstacles.
- Cost: No cost as a starting weapon.
- Effect: 20 damage with a 2-second cooldown.
- How to Obtain: Automatically obtained at the start of the game as one of the player's initial weapons.
- Can it be purchased? At what price?: Not mentioned in the research materials.
- Weapon Data: 20 damage, 2-second cooldown.
- Usage Strategy: Similar to the axe, used in early stages or as a backup when no other weapons are available. Can also utilize the wall attack technique.
- Usage Method: Attack with mouse clicks, being mindful of the 2-second cooldown to plan attacks effectively.
Pickaxe: Multi-functional Survival Tool and Defense Weapon
- Usage Scenario: Used for basic defense in the early game, possibly for collecting certain resources.
- Cost: No cost as a starting weapon.
- Effect: 20 damage with a 2-second cooldown.
- How to Obtain: Automatically obtained at the start of the game as one of the player's initial weapons.
- Can it be purchased? At what price?: Not mentioned in the research materials.
- Weapon Data: 20 damage, 2-second cooldown.
- Usage Strategy: Serves as a basic defense tool in the early game and may be used for environmental interactions. Recommended to use wall attacks for increased safety.
- Usage Method: Simple and intuitive operation, swing with mouse clicks, being mindful of the 2-second cooldown limitation.
Shovel: The Beginner's First Self-Defense Weapon
- Usage Scenario: Used for basic defense in the early game.
- Cost: No cost as a starting weapon.
- Effect: 20 damage with a 2-second cooldown. It takes five hits to eliminate a zombie.
- How to Obtain: Automatically obtained at the start of the game as one of the player's initial weapons.
- Can it be purchased? At what price?: Not mentioned in the research materials.
- Weapon Data: 20 damage, 2-second cooldown.
- Usage Strategy: Used in the early game. Attacking zombies through walls allows for safer scavenging.
- Usage Method: Attack using mouse clicks, being mindful of the 2-second cooldown to organize attack rhythm effectively.
Vampire Knife: Top-tier Melee Blood-Draining Choice
- Usage Scenario: Close combat, especially when facing weaker enemies, utilizing its life-stealing ability to maintain health. Can be sold for $100.
- Cost: Cannot be purchased in shops. The Vampire class starts with this weapon, and the class costs 75 bonds.
- Effect: Damage between 25-40, with a 0.5-second cooldown. Heals the player with each hit on an enemy. It takes five attacks to eliminate a zombie.
- How to Obtain: Found in the coffin at the top floor of the castle, 38,500 meters away. Automatically owned when starting the game with the Vampire class.
- Can it be purchased? At what price?: Cannot be purchased in shops. The Vampire class costs 75 bonds.
- Weapon Data: 25-40 damage, 0.5-second cooldown.
- Usage Strategy: Due to its life-stealing ability and quick cooldown, it's effective at maintaining health when facing weaker enemies. If not needed, it can be sold for a substantial amount of money. Players choosing the Vampire class can fully utilize this weapon's advantages.
- Usage Method and Unique Abilities: Its most unique feature is the life-stealing ability, healing the player a certain amount with each enemy hit. This allows players to continue fighting and maintain health when facing numerous low-health enemies, making them nearly invincible in certain situations. One of the most beloved top-tier weapons.
Ranged Weapons Overview: 6 Major Firearms Compared with Usage Guide
The following table summarizes the properties of major ranged weapons in Dead Rails:
Weapon | Cost | Ammo Capacity | Damage (Body/Head) | Cooldown | Acquisition Method | Usage Strategy |
---|---|---|---|---|---|---|
Mauser C96 | Cannot be purchased/148 Robux | 6 | 25/50 | None | Map drops/Robux purchase | Early-mid game, medium distance, aim for headshots |
Revolver | 15 for ammo | 24 (or 6?) | 25/50 | 1 second | Shop purchase/Map drops | Early-mid game, good value, can snipe |
Shotgun | 15 for ammo | 12 (or 6?) | 25-50 | 2 seconds | Shop purchase/Map drops | Close range, effective against groups and powerful enemies |
Sawed-Off Shotgun | Cannot be purchased/148 Robux | 12 (or 2?) | 75-100 | None | Map drops/Robux purchase | Extremely close range, burst damage, can "double pump" |
Rifle | 20 for ammo | 12 (or 6?) | 75/95 | 2.5 seconds | Shop purchase/Map drops | Long distance, precision strikes, effective against powerful enemies, can "double pump" |
Maxim Machine Gun | 25 for ammo | 100 | 25/50 | None | Shop purchase/Map drops | Fixed position defense, suppression of numerous enemies, can be welded to trains for defense |
Mauser C96: Classic and Durable Medium-Range Pistol
- Usage Scenario: Suitable for medium-range standard combat.
- Cost: Cannot be purchased in-game. Can be sold for $20.
- Effect: 6 rounds capacity, deals 25 damage to the body and 50 to the head, with no cooldown. Two headshots can eliminate weaker enemies.
- How to Obtain: Low chance of being found in buildings. Can also be purchased for 148 Robux in the game lobby.
- Can it be purchased? At what price?: Can be purchased for 148 Robux in the game lobby. No in-game purchase method mentioned.
- Weapon Data: 6 rounds, 25/50 damage, no cooldown.
- Usage Strategy: Due to its decent damage and no cooldown, suitable for early to mid-game combat. Aim for the head to maximize damage. Serves as a good backup weapon when the primary weapon needs reloading. Considered a cost-effective option.
- Usage Method: Aim at enemies and click the mouse to shoot, with ammo management being crucial due to the limited 6-round capacity.
Revolver: Best Value Ranged Weapon for Beginners
- Usage Scenario: Suitable for early game, a cost-effective general combat option.
- Cost: Priced at 15. The Cowboy class starts with this weapon.
- Effect: 24 rounds capacity, deals 25 damage to the body and 50 to the head, with a 1-second cooldown. Some information mentions a magazine capacity of 6 rounds.
- How to Obtain: Can be purchased from the Gunsmith in safe zones, and can also be found in buildings. Automatically owned when starting the game with the Cowboy class.
- Can it be purchased? At what price?: Yes, can be purchased for $35 from the Gunsmith.
- Weapon Data: 24 rounds, 25/50 damage, 1-second cooldown.
- Usage Strategy: A reliable and affordable early-game weapon, suitable for early to mid-game combat. Aim for the head for higher damage. Can be used for long-range sniping. Commonly recommended as a player's first gun, though some consider it one of the inferior firearms.
- Usage Method: Aim at enemies and click the mouse to shoot, being mindful of the 1-second cooldown and ammo management. As one of the most practical early-game ranged weapons, ammo management is particularly important.
Shotgun: King of Close Combat - Group Clearing Tool
- Usage Scenario: Suitable for close-range combat, very effective against groups of enemies and powerful enemies like werewolves. Considered the best choice for early game.
- Cost: Priced at 15. Some information mentions a magazine capacity of 6 rounds, while other information mentions 12 rounds.
- Effect: 12 rounds capacity, damage between 25-50, can eliminate weaker enemies at close range with one shot, with a 2-second cooldown.
- How to Obtain: Can be purchased from the Gunsmith and can also be found in buildings.
- Can it be purchased? At what price?: Yes, can be purchased for $50 from the Gunsmith.
- Weapon Data: 12 rounds, 25-50 damage, 2-second cooldown.
- Usage Strategy: Due to its high damage at close range, best suited for use in confined spaces. Very effective against groups of enemies and powerful threats like werewolves. Can be used in conjunction with other shotguns to form a "double pump" tactic. However, some consider it one of the inferior firearms.
- Usage Method and Unique Abilities: Aim at enemies and click the mouse to shoot, with special attention to the 2-second cooldown. This is a widely recommended early-game weapon and one of the player's main defensive tools. It has high damage at close range, easily eliminating most enemies, and is also very effective against more powerful enemies like werewolves.
Sawed-Off Shotgun: Ultimate Burst Damage Close-Range Dominator
- Usage Scenario: Suitable for extremely close-range combat, capable of dealing maximum burst damage.
- Cost: Cannot be purchased in-game. Can be purchased for 148 Robux in the game lobby. Ammunition costs $15. Some information mentions a capacity of 12 rounds, requiring two rounds per reload.
- Effect: 12 rounds capacity, damage between 75-100, with no cooldown. Has the potential to instantly kill enemies at extremely close range.
- How to Obtain: Low chance of appearing as loot in buildings. Can also be purchased for 148 Robux in the game lobby.
- Can it be purchased? At what price?: Yes, can be purchased for 148 Robux in the game lobby. No in-game purchase method mentioned.
- Weapon Data: 12 rounds, 75-100 damage, no cooldown.
- Usage Strategy: Very suitable for ambushing enemies in confined spaces. Its high burst damage can quickly eliminate powerful enemies at extremely close range. Can adopt a "double pump" tactic for rapid follow-up shots. Each shot requires reloading two rounds, resulting in weak sustained firepower. Some consider it one of the best weapons.
- Usage Method and Unique Abilities: Can increase its firing rate through quick switching and shooting (similar to "double pumping") to maximize its close-range burst damage. Possesses extremely high burst damage at close range, making it favored by some players. Very suitable for quickly eliminating enemies in confined spaces, especially when facing groups of enemies.
Rifle: Unparalleled Choice for Long-Range Sniping and Precision Strikes
- Usage Scenario: Suitable for long-distance combat, sniping bandits and werewolves, able to save ammunition due to high damage per bullet. Considered one of the best weapons.
- Cost: Priced at 20. Some information mentions a magazine capacity of 6 rounds, while other information mentions 12 rounds.
- Effect: 12 rounds capacity, deals 75 damage to the body and 95 to the head, with a 2.5-second cooldown. Headshots can instantly eliminate zombies. No bullet drop, 100% accuracy.
- How to Obtain: Can be purchased from the Gunsmith and can also be found in buildings.
- Can it be purchased? At what price?: Yes, can be purchased for $75 from the Gunsmith.
- Weapon Data: 12 rounds, 75/95 damage, 2.5-second cooldown.
- Usage Strategy: Very suitable for eliminating enemies from a safe distance. Aiming for the head maximizes its one-shot kill potential. An important weapon for dealing with bandits and powerful enemies like werewolves. Can form a similar "double pump" tactic by carrying multiple rifles.
- Usage Method and Unique Abilities: Considered one of the top-tier weapons in the game, especially excelling at long-range combat. It has high damage and accuracy, effectively sniping distant bandits, and can instantly kill zombies with headshots. The rifle also performs excellently against more troublesome enemies like werewolves. Ammo management is crucial due to the 2.5-second cooldown after each shot.
Maxim Machine Gun: Team Defense and Area Control Firepower Pillar
- Usage Scenario: Used for defending fixed positions, providing suppressive fire against large numbers of enemies. Very useful in the final safe zone.
- Cost: Priced at 25. Magazine capacity of 100 rounds of turret ammunition.
- Effect: 100 rounds capacity, deals 25 damage to the body and 50 to the head, with no cooldown. Must be mounted on the ground to use.
- How to Obtain: Can be purchased from the Gunsmith and can also be found in buildings.
- Can it be purchased? At what price?: Yes, can be purchased for $125 from the Gunsmith.
- Weapon Data: 100 rounds, 25/50 damage, no cooldown.
- Usage Strategy: Best suited for use in fixed positions to mow down large numbers of enemies. Very suitable for defending trains or safe locations. Can be welded to a train for mobile defense, especially when operated by teammates. May not be effective for solo players.
- Usage Method and Unique Abilities: A significant feature is that it must be mounted on the ground to use. This limits its mobility but makes it very effective when defending fixed positions. Can be welded to trains for mobile defense, particularly suitable for team combat. Ammo management is especially important for this high-capacity weapon, ensuring sufficient ammunition supply at critical moments.
Electrocutioner: Master of Instant Kills - Tesla's Deadly Legacy
- Usage Scenario: Suitable for situations requiring quick elimination of enemies, especially when facing powerful foes.
- Cost: Cannot be purchased in-game.
- Effect: Fires lightning attacks that can instantly kill most enemies.
- How to Obtain: Can be found in the Tesla Laboratory.
- Can it be purchased? At what price?: Cannot be purchased in shops.
- Weapon Data: Limited ammunition, extremely high damage.
- Usage Strategy: Due to its one-hit kill ability, suitable for emergency situations or when facing powerful enemies. Use limited ammunition judiciously.
- Usage Method and Unique Abilities: One of the newest weapons added to the game, quickly becoming a player favorite due to its powerful ability to instantly kill most enemies. Despite its limited ammunition, its powerful effect makes it a preferred choice for many players.